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Interactive science games authored with Macromedia Flash
ver
5:
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Available on CD-ROM (at about £10 - 20) or as a Web Page (free)
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For 1 or more players (max 6?) aged 10+, including parents or
teachers
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Separate versions for single or multiple player with or without
adults
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Separate versions for Key Stage levels 3 & 4
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Possibilities for on-line gaming
In this game players will:
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Enter their names
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Rank science subjects according to their likes and perceived
strengths
- Be awarded a cash sum to purchase a laboratory, chemicals and
equipment
- Choose a level of laboratory – different costs
- Be awarded “cool science” kudos points
- Choose an experiment from a “Commercial” organisation
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Read the introductory information about that experiment
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Choose values of variables or substances for their experiments
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Do the virtual experiment
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See their results, gain or loose “cool science” kudos points
and cash
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May be asked for help by a “famous” scientist
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Are offered the opportunity to buy more equipment or a new
laboratory
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Receive pay rises and an annual salary
- Sell their results to a “Commercial” organisation for
cash, job or other
- Become an “essential” worker for their organisation based on
their knowledge
- Be awarded a printable “Diploma” when reaching target “cool
science” points
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Become the “Government Chief Scientific Officer” or win
“Nobel Prize”
Cost of development:
- Cost to date: £2,000
- Estimate for final version £10,000
Development Dates:
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Outline internet version Feb 2001
Beta PC version: Sept 2001
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Final PC Release Dec 2001
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Later for Mac version?
Potential Backers:
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Opportunities available for backers
Preferred medium
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CD-ROM
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Web Page – probably to large to download in a reasonable time
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Intranet – could be run over a school’s intranet Science Year 2001
Compliance ---
the game will:
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Be fun
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Be exciting
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Be challenging
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Show that science is worthwhile
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Relate science to real life situations
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Demystify science
Aims of the Game:
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Develop the idea that students can become experts
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Involve adults if students wish
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Show that science is essential thinking process in other fields
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Show that people need answers which can be provided by science
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Show that pupils already think scientifically in their everyday
lives
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Provide positive images of scientists from a range of backgrounds
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Have fun outcomes for the game e.g. print a “Diploma” for
winners
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Allow choice of chemistry, physics, biology, ecology, and health
sections
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Demonstrate that fun experiments can be done safely in the kitchen
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Demonstrate that even very clever scientists talk to each other to
get help
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Up to 30 experiments of which some could be carried out at home
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Up to 30 revision questions – useful for exam preparation
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Interactive: players have to make choices about how to do the
experiments
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Contains information about the experiments and about the different
disciplines
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Makes links to existing web sites so can be used on line
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